+1
-2
" Tuşu ile konsolu açarsınız (ESCnin altında)
nopausetext - Pause yazısını daha güzel ssler için kaldırır.
nextsong - Şarkıyı değiştirir.
date [date in format yyyy.mm.dd] - Tarihi değiştirir
time - Saat kaç?
oos - Make the client go oos
combatsound - How often does the combat view give a random sound? 0-50
morehumans(humans) [num] - Daha çok insan ekler
window(wnd) [Arguments: open/close] [window gui name] - Opens or closes the specified window
reload [file name] - Reloads the gui or lua file
reloadinterface - Reloads the entire interface
reloadfx [Arguments: map/mapname/postfx or *.fx filename] - Reloads the shader
reloadtexture [texture file name] - Reloads the specified texture
reloadloc - Reloads the localisation
poll - Polls valid Events
event [event id] [<Target Country Tag>] - Event gerçekleştirir
die(kill) [<Target Country Tag>] - monarch'ı öldürür
add_heir [<Target Country Tag>] - Heir ekler
kill_heir [<Target Country Tag>] - heir'i öldürür
siege [<Province ID>] - eyaletteki kuşatmayı kazanırsınız
annex [<Target Country Tag>] - ülkeyi ilhak etmeye başlarsınız
integrate [<Target Country Tag>] - Begin integrate/integrates the specified tag
vassalize [<Target Country Tag>] - Vassalize the specified tag
discover [<Target Country Tag>] - Discover capital of target tag
winwars - Gives max war score in all wars for the country
spritelevel [<Sprite level>] - Sets a forced sprite level. Specify no argument to reset.
papvotes - Shows all votes for a cardinal in the tooltip of his name
kill_cardinal - Listedeki ilk kardinali öldürür
clear - Konsolu temizler
validateevents - Tüm eventleri tetiklemeden gösterir
testevent [<Event ID>] [<Character ID>] - Bir eventi tetiklemeden dener
testmission [<Mission Name>] - Bir görevi tetiklemeden dener
cash [<Amount>] - Oyuncuya altın verir
population [<ProvinceID>] [<Amount>] - Eyalete nüfus ekler
setmissionaryprogress [<ProvinceID>] [<Amount>] - Eyaletteki misyonerin görev yüzdesini değiştirir.
manpower [<Amount>] - Oyuncuya manpower verir.
add_natives [<ProvinceID>] [<Amount>] - Add natives to given province
add_reformlevel [<Amount>] - Add reform level to the empire
add_opinion [<Country tag>] - Add opinion to/from tag
add_pi [<Country tag>] - Add papal influence to tag
add_pa [<Country tag>] - Add patriach authority to tag
add_cb [<casus belli tag>] [<target country tag>] - Add casus belli against target country
remove_cb [<casus belli tag>] [<target country tag>] - Remove casus belli from target country
tag [<Country tag>] - Switch tag to another country
reset_mission_cancel [<Country tag>] - Switch tag to another country
remove_defender_faith - Removes the defender of the Faith for the players religion
add_missionary [<Country tag>] - Adds a missionary to a country
add_colonist [<Country tag>] - Adds a colonist to a country
add_interest [<Country tag>] - Add specified country tag to your interest
remove_interest [<Country tag>] - Removes specified country tag from your interest
add_diplo - Adds diplomatic entroute
add_idea_group [<Idea group key>] - Adds the specified idea group
power [<stability/tech_table_key/idea_key>] - Adds the specified idea group
powerpoints [<AMOUNT> OPTIONAL] - Get power in all powers
adm [<AMOUNT> OPTIONAL] - Get administrative power
dip [<AMOUNT> OPTIONAL] - Get diplomatic power
mil [<AMOUNT> OPTIONAL] - Get military power
piety [<AMOUNT> OPTIONAL] - Get/Add piety
stability [<AMOUNT> OPTIONAL] - Increase the stability of your country
imperial_authority [] - Increase your Imperial Authority
prestige [] - Increase your prestige
PrintSynchStuff - Prints random count and seed
SetRandomCount - Sets the randomcount to 0 or arg
observe(spectator) - Switches to play no country at all, and no longer shows messages or pauses the game
fow(debug_fow) [<Province ID> OPTIONAL] - Turns off fog of war in a province or in general
collision(debug_collision) - Toggles debug display of normals/bounding boxes/collision
ti(debug_ti) - Toggles Terra Incognita on/off
savegame - Creates an savefile.
IP - Shows your IP
requestgamestate - Requests the gamestate from host
nudge - Go to the nudge tool
revolt [<Province ID>] - Starts a Revolt in a province
pirate [<Province ID>] - Starts a Pirate in a province
legitimacy [<AMOUNT>] - Set the legitimacy of the ruler
mapmode [Mapmode type (int)] - Change mapmode.
fullscreen - Toggles fullscreen
score - Score output.
balance - Region Balance output.
prices - Price Info
add_core [<Province ID>] - Add core
remove_core [<Province ID>] - Remove core
own [<Province ID>] - Change ownership
controll [<Province ID>] - Change controller
selflearningai - Enables/Disables Self-Learning AI
aiview - Toggles additional AI info
yesman - Toggles AI positive responses
memory - Prints out the used memory
msg - Toggles all messages popup
helplog - Print out all console commands to game.log file.
help [command name] - Print out all console commands or a specific command description.
helphelp - Double Rainbow help.
manpower - Gives 50,000 manpower
Events
List of events Name of events Event's effect
4021 Philosopher +1 stab / +50 prestige
4022 Scientific evolution -10% ADM tech cost
4023 Land investment -10% MIL tech cost
4024 Naval investment -10% DIP tech cost
4025 Reduced stability cost -20% stability cost
4026 Trading investment -10% DIP tech cost
4027 Theologian +2% missionary strenght
4028 Governement investment -10% ADM tech cost
4029 More tarriffs +10% global tarriff
4030 Spymaster +15% spy offense/defense
4031 DIP power bonus +50 DIP power point
4032 DIP power bonus +25 DIP power point
4104 Master of Mint +0.1 yearly inflation reduction
4110 Experienced navigator +10% colonial range
4114 Truly great captain +0.25 moral of army
4115 Brilliant Army Organizer +10% land forcelimit modifier
4116 Inspirational Leader +10% discipline
4117 Competent Quatermaster +15% reinforcement speed
4118 Extraordinary Master Recruiter +10% national manpower modifier
4119 Great Defensive Thinking +25% fort defense
4120 National Security +10% National spy defense
5015 Excellent minister +10 army/navy tradition
5019 Excellent year +50% tax modifier
5023 Rush of merchand +1 merchand
5024 Diplomatic move +30 opinion random country
5039 Agricultural Revolution Gain base tax or manpower in province
6418 excellent year gain manpower
6419 Excellent vintage -5% local revolt risk
6423 hardy seamem +2 navy tradition
6426 Excellent supplies -5% heavy light ship cost
9469 Heir born "under a star" gives choice between Alexander (6 MIL), Caesar (6 ADM), or Johan (6 DIP)
ideagroups.102 More Nobility in the Army +5 army tradition
ideagroups.110 Nobles support the State -2 war exhaustion
ideagroups.207 Better Administration -2 inflation
ideagroups.208 Our People Revel in Freedom -5% stability cost
ideagroups.213 For Freedom +0.5 moral of army
ideagroups.214 Our Rights -2 national revolt risk
ideagroups.215 In Defense of the Mercantile Interest +1 mercantilism
ideagroups.216 Agricultural Boom +5% production efficiency
ideagroups.217 Tolerance for all +2 tolerance
ideagroups.218 To the Colors +25% manpower recory /reinforce speed
ideagroups.305 The Scientific Revolution Continues -2.5% DIP/MIL/ADM tech cost
ideagroups.307 Innovation Wave -5% DIP/MIL/ADM tech cost
ideagroups.500 New Spy techniques +10% spy offense
ideagroups.600 Cabinet Dynamism +10% natioan ltax modifier
ideagroups.602 Succesful Embassy +30 relation with random neighbor nation
ideagroups.606 Improved Reputation +5 diplomatic reputation
ideagroups.703 Recruits flock to the standards -30% recruitement time
ideagroups.900 Business is Booming +5% trade efficiency
ideagroups.902 Our Merchants are adventuring +25% trade range
ideagroups.904 Trade Policy Success +25% trade range +5% trade efficiency
ideagroups.906 Income Bonanza + income in random trade node
ideagroups.907 Competitive Advantage +10% trade steering
ideagroups.908 Cooperation with the Merchant class +5% national trade income
ideagroups.909 Support for Mercantilist Policies +1 mercantilism
ideagroups.1000 Popular Support for our Grand navy -5% naval maintenance modifier
ideagroups.1004 Naval Developments -2.5% DIP tech cost
ideagroups.1006 Improved Blockade Tactics +20% blocade efficiency
ideagroups.1008 Naval Technical Developments -2.5% DIP tech cost
ideagroups.1015 Our Fleet is the pride of the Nation +10 navy tradition
ideagroups.1018 Abundance of Sailors +10 navy tradition
ideagroups.1100 Production Improvements +10% production efficiency
ideagroups.1102 Successful Bureaucracy +2.5% tax modifier
ideagroups.1108 Local Tax Increase +1 base tax random province
ideagroups.1200 Colonist Rush +5% settler chance +25 global settler -33% travel time
ideagroups.1203 Excellent Viceroys +10% oversea income
ideagroups.1306 Iron Ships +5% heavy ship combat ability
ideagroups.1307 Protected Commerce +10% trade steering +5% light ship combat ability
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