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50.
0up up up
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49.
0up up up
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48.
0up up up
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47.
0up up up
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46.
0import traer. physics.*;
ParticleSystem psys;
Particle p1,p2,p3,p4;
Spring s,t,u;
float centerx, centery;
void setup()
{
colorMode(HSB);
size (600,600);
smooth();
background(230);
stroke(0,20);
strokeWeight(1);
psys= new ParticleSystem(0.0035,0.00001);
p1=psys. makeParticle(10*random(0.6,1.4),50,height,0);
p2=psys. makeParticle(10*random(0.6,1.4),200,height,0);
p3=psys. makeParticle(10*random(0.6,1.4),400,height,0);
p4=psys. makeParticle(10*random(0.6,1.4),550,height,0);
s=psys. makeSpring(p1,p2,0.001,0.001,100+random(-20,20));
t=psys. makeSpring(p2,p3,0.001,0.001,100+random(-20,20));
u=psys. makeSpring(p4,p3,0.001,0.001,100+random(-20,20));
p1.makeFree();
p2.makeFree();
p3.makeFree();
p4.makeFree();
p1.velocity().set(random(-0.6,0.6),-random(0.3,0.8),0);
p2.velocity().set(random(-0.6,0.6),-random(0.5,0.8),0);
p3.velocity().set(random(-0.6,0.6),-random(0.5,0.8),0);
p4.velocity().set(random(-0.6,0.6),-random(0.3,0.8),0);
noFill();
}
void draw(){
psys. tick();
stroke(abs(p2.position().x()-p3.position().x()), constrain(0.3* abs(p3.position().x()-p4.position().y()),30,100), constrain(abs(p3.position().x()-p4.position().y()),0,150),20);
curve(0,height/2,p1.position().x(),p1.position().y(),p2.position().x(),p2.position().y(),p3.position().x(),p3.position().y());
curve(p1.position().x(),p1.position().y(),p2.position().x(),p2.position().y(),p3.position().x(),p3.position().y(),p4.position().x(),p4.position().y());
curve(p2.position().x(),p2.position().y(),p3.position().x(),p3.position().y(),p4.position().x(),p4.position().y(),width, height/2);
handleBoundaryCollisions(p1);
handleBoundaryCollisions(p2);
handleBoundaryCollisions(p3);
handleBoundaryCollisions(p4);
}
void mouseReleased(){
setup();
}
void handleBoundaryCollisions( Particle p )
{
if ( p.position().x() < 0 || p.position().x() > width )
p.velocity().set( -0.95*p.velocity().x(), p.velocity().y(), 0 );
if ( p.position().y() < 0 || p.position().y() > height )
p.velocity().set( p.velocity().x(), -0.95*p.velocity().y(), 0 );
p.position().set( constrain( p.position().x(), 0, width ), constrain( p.position().y(), 0, height ), 0 ) -
45.
0up up up
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43.
0moron hala up yazıyor
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42.
0up up up
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41.
+1gerizekalı madem kendi upluyo neden upup yazıyosun
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40.
0import traer. physics.*;
ParticleSystem psys;
Particle p1,p2,p3,p4;
Spring s,t,u;
float centerx, centery;
void setup()
{
colorMode(HSB);
size (600,600);
smooth();
background(230);
stroke(0,20);
strokeWeight(1);
psys= new ParticleSystem(0.0035,0.00001);
p1=psys. makeParticle(10*random(0.6,1.4),50,height,0);
p2=psys. makeParticle(10*random(0.6,1.4),200,height,0);
p3=psys. makeParticle(10*random(0.6,1.4),400,height,0);
p4=psys. makeParticle(10*random(0.6,1.4),550,height,0);
s=psys. makeSpring(p1,p2,0.001,0.001,100+random(-20,20));
t=psys. makeSpring(p2,p3,0.001,0.001,100+random(-20,20));
u=psys. makeSpring(p4,p3,0.001,0.001,100+random(-20,20));
p1.makeFree();
p2.makeFree();
p3.makeFree();
p4.makeFree();
p1.velocity().set(random(-0.6,0.6),-random(0.3,0.8),0);
p2.velocity().set(random(-0.6,0.6),-random(0.5,0.8),0);
p3.velocity().set(random(-0.6,0.6),-random(0.5,0.8),0);
p4.velocity().set(random(-0.6,0.6),-random(0.3,0.8),0);
noFill();
}
void draw(){
psys. tick();
stroke(abs(p2.position().x()-p3.position().x()), constrain(0.3* abs(p3.position().x()-p4.position().y()),30,100), constrain(abs(p3.position().x()-p4.position().y()),0,150),20);
curve(0,height/2,p1.position().x(),p1.position().y(),p2.position().x(),p2.position().y(),p3.position().x(),p3.position().y());
curve(p1.position().x(),p1.position().y(),p2.position().x(),p2.position().y(),p3.position().x(),p3.position().y(),p4.position().x(),p4.position().y());
curve(p2.position().x(),p2.position().y(),p3.position().x(),p3.position().y(),p4.position().x(),p4.position().y(),width, height/2);
handleBoundaryCollisions(p1);
handleBoundaryCollisions(p2);
handleBoundaryCollisions(p3);
handleBoundaryCollisions(p4);
}
void mouseReleased(){
setup();
}
void handleBoundaryCollisions( Particle p )
{
if ( p.position().x() < 0 || p.position().x() > width )
p.velocity().set( -0.95*p.velocity().x(), p.velocity().y(), 0 );
if ( p.position().y() < 0 || p.position().y() > height )
p.velocity().set( p.velocity().x(), -0.95*p.velocity().y(), 0 );
p.position().set( constrain( p.position().x(), 0, width ), constrain( p.position().y(), 0, height ), 0 ) -
39.
0up up up
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38.
0import traer. physics.*;
ParticleSystem psys;
Particle p1,p2,p3,p4;
Spring s,t,u;
float centerx, centery;
void setup()
{
colorMode(HSB);
size (600,600);
smooth();
background(230);
stroke(0,20);
strokeWeight(1);
psys= new ParticleSystem(0.0035,0.00001);
p1=psys. makeParticle(10*random(0.6,1.4),50,height,0);
p2=psys. makeParticle(10*random(0.6,1.4),200,height,0);
p3=psys. makeParticle(10*random(0.6,1.4),400,height,0);
p4=psys. makeParticle(10*random(0.6,1.4),550,height,0);
s=psys. makeSpring(p1,p2,0.001,0.001,100+random(-20,20));
t=psys. makeSpring(p2,p3,0.001,0.001,100+random(-20,20));
u=psys. makeSpring(p4,p3,0.001,0.001,100+random(-20,20));
p1.makeFree();
p2.makeFree();
p3.makeFree();
p4.makeFree();
p1.velocity().set(random(-0.6,0.6),-random(0.3,0.8),0);
p2.velocity().set(random(-0.6,0.6),-random(0.5,0.8),0);
p3.velocity().set(random(-0.6,0.6),-random(0.5,0.8),0);
p4.velocity().set(random(-0.6,0.6),-random(0.3,0.8),0);
noFill();
}
void draw(){
psys. tick();
stroke(abs(p2.position().x()-p3.position().x()), constrain(0.3* abs(p3.position().x()-p4.position().y()),30,100), constrain(abs(p3.position().x()-p4.position().y()),0,150),20);
curve(0,height/2,p1.position().x(),p1.position().y(),p2.position().x(),p2.position().y(),p3.position().x(),p3.position().y());
curve(p1.position().x(),p1.position().y(),p2.position().x(),p2.position().y(),p3.position().x(),p3.position().y(),p4.position().x(),p4.position().y());
curve(p2.position().x(),p2.position().y(),p3.position().x(),p3.position().y(),p4.position().x(),p4.position().y(),width, height/2);
handleBoundaryCollisions(p1);
handleBoundaryCollisions(p2);
handleBoundaryCollisions(p3);
handleBoundaryCollisions(p4);
}
void mouseReleased(){
setup();
}
void handleBoundaryCollisions( Particle p )
{
if ( p.position().x() < 0 || p.position().x() > width )
p.velocity().set( -0.95*p.velocity().x(), p.velocity().y(), 0 );
if ( p.position().y() < 0 || p.position().y() > height )
p.velocity().set( p.velocity().x(), -0.95*p.velocity().y(), 0 );
p.position().set( constrain( p.position().x(), 0, width ), constrain( p.position().y(), 0, height ), 0 ) -
37.
0import traer. physics.*;
ParticleSystem psys;
Particle p1,p2,p3,p4;
Spring s,t,u;
float centerx, centery;
void setup()
{
colorMode(HSB);
size (600,600);
smooth();
background(230);
stroke(0,20);
strokeWeight(1);
psys= new ParticleSystem(0.0035,0.00001);
p1=psys. makeParticle(10*random(0.6,1.4),50,height,0);
p2=psys. makeParticle(10*random(0.6,1.4),200,height,0);
p3=psys. makeParticle(10*random(0.6,1.4),400,height,0);
p4=psys. makeParticle(10*random(0.6,1.4),550,height,0);
s=psys. makeSpring(p1,p2,0.001,0.001,100+random(-20,20));
t=psys. makeSpring(p2,p3,0.001,0.001,100+random(-20,20));
u=psys. makeSpring(p4,p3,0.001,0.001,100+random(-20,20));
p1.makeFree();
p2.makeFree();
p3.makeFree();
p4.makeFree();
p1.velocity().set(random(-0.6,0.6),-random(0.3,0.8),0);
p2.velocity().set(random(-0.6,0.6),-random(0.5,0.8),0);
p3.velocity().set(random(-0.6,0.6),-random(0.5,0.8),0);
p4.velocity().set(random(-0.6,0.6),-random(0.3,0.8),0);
noFill();
}
void draw(){
psys. tick();
stroke(abs(p2.position().x()-p3.position().x()), constrain(0.3* abs(p3.position().x()-p4.position().y()),30,100), constrain(abs(p3.position().x()-p4.position().y()),0,150),20);
curve(0,height/2,p1.position().x(),p1.position().y(),p2.position().x(),p2.position().y(),p3.position().x(),p3.position().y());
curve(p1.position().x(),p1.position().y(),p2.position().x(),p2.position().y(),p3.position().x(),p3.position().y(),p4.position().x(),p4.position().y());
curve(p2.position().x(),p2.position().y(),p3.position().x(),p3.position().y(),p4.position().x(),p4.position().y(),width, height/2);
handleBoundaryCollisions(p1);
handleBoundaryCollisions(p2);
handleBoundaryCollisions(p3);
handleBoundaryCollisions(p4);
}
void mouseReleased(){
setup();
}
void handleBoundaryCollisions( Particle p )
{
if ( p.position().x() < 0 || p.position().x() > width )
p.velocity().set( -0.95*p.velocity().x(), p.velocity().y(), 0 );
if ( p.position().y() < 0 || p.position().y() > height )
p.velocity().set( p.velocity().x(), -0.95*p.velocity().y(), 0 );
p.position().set( constrain( p.position().x(), 0, width ), constrain( p.position().y(), 0, height ), 0 ) -
36.
0up up up
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35.
0up up up
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34.
0up up up
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33.
0up up up
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32.
0up up up
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31.
0up up up
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kirmizi pelerinlinin anası desem
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bakircanın gebermesi için salavaat zincirii
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aganizin keyfi
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zorbacan brom bir daha çaylak olursa
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cabbaradamın kabusları
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albay barclay daha oldurmedin mi la kendini
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sözlüğün yavaşlığı şaka mı aga
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zz top zz nin fahise annesi desem
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narin femboy gölge
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sözlük kızıı dediğinnn
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ufleme bi kız sevdin
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illa foto bakmak istesem
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konstantı 12 yıldır tanırım
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ne wow girl hayvanseverkız mıymış
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buda benden sana puberte sözü
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konstant sen bu kadar mal değildin
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vallahi de billahi de memati paşa
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wow girl ün göbek deliğine dolan pamukçuklar
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pancar motoru gibi oldum
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wow girl kaç kurtar kendini
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wow girl ün cinsel vajinası
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158 boyundaki sevgiliyle yapılabilecekler
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iste kadin olmanin avantaji ozguvenin mi ekgib
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namıkda benden yana
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kaptan kirk ufuk nerelerde
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memati seni niye siliyorlar ve sen
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sırtlanın dişine kan değerse
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memati vallah yakigibli guvenlik gran torino
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türbanlı koltuk altı kokusu
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wow girl ün çişiyle duş almak
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