1. 51.
    0
    Tori black

    @25 karşim benim o da google görsellerden tori black'in kim olduğuna bakmış.
    ···
  2. 52.
    0
    purple anus
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  3. 53.
    0
    http://24.media.tumblr.co...a7e0V6Oa1r5fdqbo1_250.gif
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  4. 54.
    0
    http://www.youtube.com/watch?v=iZs-e_x0PGM
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  5. 55.
    0
    Asena Erkin
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  6. 56.
    0
    MrDestructoid
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  7. 57.
    0
    http://www.dizi-mag.com/h...on-1-bolum-izle-dizi.html
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  8. 58.
    0
    kadınların bekaret ile toplumdaki yeri yukarı veya aşağı çekildiğini sanan bazı andavallar yüzünden. kadın derken bakire olmayan, kız derken bakire olan insan geldiği için o andavalların aklına, dexer gibi zihniyete sahip insanlar da kadın mı kız mı belli değil sözlerini sarf ettikten sonra bayan demeye başladılar dexerçilerin çoğu. bazıları da kibarlık sanıp söyler bunu.

    ulan cümlenin yapısına göre kadın ve ya kız dersin. ne kadar pis beyniniz var dıbına koyim. kadının zarı bozulmuş mu bozulmamış mı bilmediğin için bayan diyosun. vay ben sizin aklınızı gibeyim
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  9. 59.
    0
    yolla ağam
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  10. 60.
    0
    package gamework;

    import java.awt. Color;
    import java.awt. GridLayout;
    import java.awt. event.MouseAdapter;
    import java.awt. event.MouseEvent;
    import java.io.BufferedReader;
    import java.io.InputStreamReader;
    import java.io.PrintWriter;
    import java.net. Socket;

    import javax. swing.Icon;
    import javax. swing.ImageIcon;
    import javax. swing.JFrame;
    import javax. swing.JLabel;
    import javax. swing.JOptionPane;
    import javax. swing.JPanel;

    /**
    * A client for the TicTacToe game, modified and extended from the
    * class presented in Deitel and Deitel "Java How to Program" book.
    * I made a bunch of enhancements and rewrote large sections of the
    * code. In particular I created the TTTP (Tic Tac Toe Protocol)
    * which is entirely text based. Here are the strings that are sent:
    *
    * Client -> Server Server -> Client
    * --- ---
    * MOVE <n> (0 <= n <= 8) WELCOME <char> (char in {X, O})
    * QUIT VALID_MOVE
    * OTHER_PLAYER_MOVED <n>
    * VICTORY
    * DEFEAT
    * TIE
    * MESSAGE <text>
    *
    */
    public class GameClient {

    private JFrame frame = new JFrame("Tic Tac Toe");
    private JLabel messageLabel = new JLabel("");
    private ImageIcon icon;
    private ImageIcon opponentIcon;

    private Square[] board = new Square[9];
    private Square currentSquare;

    private static int PORT = 8901;
    private Socket socket;
    private BufferedReader in;
    private PrintWriter out;

    /**
    * Constructs the client by connecting to a server, laying out the
    * GUI and registering GUI listeners.
    */
    public GameClient(String serverAddress) throws Exception {

    // Setup networking
    socket = new Socket(serverAddress, PORT);
    in = new BufferedReader(new InputStreamReader(
    socket. getInputStream()));
    out = new PrintWriter(socket. getOutputStream(), true);

    // Layout GUI
    messageLabel. setBackground(Color. lightGray);
    frame. getContentPane().add(messageLabel, "South");

    JPanel boardPanel = new JPanel();
    boardPanel. setBackground(Color. black);
    boardPanel. setLayout(new GridLayout(3, 3, 2, 2));
    for (int i = 0; i < board. length; i++) {
    final int j = i;
    board[i] = new Square();
    board[i].addMouseListener(new MouseAdapter() {
    public void mousePressed(MouseEvent e) {
    currentSquare = board[j];
    out. println("MOVE " + j);}});
    boardPanel.add(board[i]);
    }
    frame. getContentPane().add(boardPanel, "Center");
    }

    /**
    * The main thread of the client will listen for messages
    * from the server. The first message will be a "WELCOME"
    * message in which we receive our mark. Then we go into a
    * loop listening for "VALID_MOVE", "OPPONENT_MOVED", "VICTORY",
    * "DEFEAT", "TIE", "OPPONENT_QUIT or "MESSAGE" messages,
    * and handling each message appropriately. The "VICTORY",
    * "DEFEAT" and "TIE" ask the user whether or not to play
    * another game. If the answer is no, the loop is exited and
    * the server is sent a "QUIT" message. If an OPPONENT_QUIT
    * message is recevied then the loop will exit and the server
    * will be sent a "QUIT" message also.
    */
    public void play() throws Exception {
    String response;
    try {
    response = in.readLine();
    if (response. startsWith("WELCOME")) {
    char mark = response. charAt(8);
    icon = new ImageIcon(mark == 'X' ? "x.gif" : "o.gif");
    opponentIcon = new ImageIcon(mark == 'X' ? "o.gif" : "x.gif");
    frame. setTitle("Tic Tac Toe - Player " + mark);
    }
    while (true) {
    response = in.readLine();
    if (response. startsWith("VALID_MOVE")) {
    messageLabel. setText("Valid move, please wait");
    currentSquare. setIcon(icon);
    currentSquare. repaint();
    } else if (response. startsWith("OPPONENT_MOVED")) {
    int loc = Integer. parseInt(response. substring(15));
    board[loc].setIcon(opponentIcon);
    board[loc].repaint();
    messageLabel. setText("Opponent moved, your turn");
    } else if (response. startsWith("VICTORY")) {
    messageLabel. setText("You win");
    break;
    } else if (response. startsWith("DEFEAT")) {
    messageLabel. setText("You lose");
    break;
    } else if (response. startsWith("TIE")) {
    messageLabel. setText("You tied");
    break;
    } else if (response. startsWith("MESSAGE")) {
    messageLabel. setText(response. substring(8));
    }
    }
    out. println("QUIT");
    }
    finally {
    socket. close();
    }
    }

    private boolean wantsToPlayAgain() {
    int response = JOptionPane. showConfirmDialog(frame,
    "Want to play again?",
    "Tic Tac Toe is Fun Fun Fun",
    JOptionPane.YES_NO_OPTION);
    frame. dispose();
    return response == JOptionPane.YES_OPTION;
    }

    /**
    * Graphical square in the client window. Each square is
    * a white panel containing. A client calls setIcon() to fill
    * it with an Icon, presumably an X or O.
    */
    static class Square extends JPanel {
    JLabel label = new JLabel((Icon)null);

    public Square() {
    setBackground(Color. white);
    add(label);
    }

    public void setIcon(Icon icon) {
    label. setIcon(icon);
    }
    }

    /**
    * Runs the client as an application.
    */
    public static void main(String[] args) throws Exception {
    while (true) {
    String serverAddress = (args. length == 0) ? "localhost" : args[1];
    GameClient client = new GameClient(serverAddress);
    client. frame.setDefaultCloseOperation(JFrame. EXIT_ON_CLOSE);
    client. frame.setSize(240, 160);
    client. frame.setVisible(true);
    client. frame.setResizable(false);
    client. play();
    if (!client. wantsToPlayAgain()) {
    break;
    }
    }
    }
    }
    Tümünü Göster
    ···
  11. 61.
    0
    http://www.englishtime.co...p;NewsCatID=352&img=1
    ···
  12. 62.
    0
    ···
  13. 63.
    0
    2035609974
    ···
  14. 64.
    0
    http://imgim.com/a_babesa...is_texas_003images116.jpg
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  15. 65.
    0
    general mobile discovery
    ···
  16. 66.
    0
    http://www.youtube.com/wa...ture=youtube_gdata_player
    ···
  17. 67.
    0
    cnel6996
    ···
  18. 68.
    0
    52.376552,5.198303
    ···
  19. 69.
    0
    http://imgim.com/udk2013-11-2900-01-50-88.png
    ···
  20. 70.
    0
    beyler lütfen bi düşünün ygsye giriyorsunuz 478
    puan alıyorsunuz ( eşit ağırlıksınız ama fen de
    yaparak büyük bi başarı). neyse sonra lysye
    giriyorsunuz ortalama puanınız 498 oluyor. boğaziçi
    üniversitesi hukuk geliyor. gidip bi üniversiteyi
    göreyim diyorsunuz otogara gidiyorsunuz gişeden
    bilet alıyorsunuz istanbul bileti otobüsü beklerken
    tuvalete giriyorsunuz tansiyonunuz düşüyor
    gözleriniz kararıyor düşüp başınızı fayansa vurup
    ölüyorsunuz. çok ilginç olurdu
    edit : valla bu çıktı amk :(
    ···