1. 1.
    +1
    void setup()
    {
    size(500,500);
    smooth();
    strokeWeight(6);

    }
    void draw()
    {
    delay (75);
    int a = 470;
    float x=random(255);
    float y=random(225);
    float z=random(255);
    background(231,131,31);
    fill(x,y,z);

    rect(20,20,50,125);//i
    fill(x,y,z);
    rect(20,170,50,300);//i
    fill(x,y,z);
    rect(80,20,50,450);//n
    fill(x,y,z);
    rect(200,20,50,450);//n

    fill(x,y,z);
    rect(260,20,140,50);//c
    fill(x,y,z);
    rect(260,70,60,350);//c
    fill(x,y,z);
    rect(260,420,140,50);//c
    fill(x,y,z);
    rect(410,20,50,125);//i
    fill(x,y,z);
    rect(410,170,50,300);//i
    fill(x,y,z);
    rotate(-0.25);
    rect(70,55,50,450);//n

    rect(mouseX, mouseY,10,10);

    }
    ···
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